Lightstone of Fire: Blight
A lightstone imbued with a scorching hot fire energy. It's glowing intensely and appears to require a device to control its power.
Lightstones can be used by infusing them into Artifact slots.
- Usage #1: Infuse into Artifacts to gain the following effects
Extra AP Against Adventurers +4, Extra AP Against Humans +4
※ Lightstones can only be destroyed if your character has negative karma.
- Lightstones can be infused into Artifacts via the Infusion window.
- Press Secondary Attack to infuse the lightstone.
- Usage #2: Hand over unwanted Lightstone x3 to <Wandering Alchemist> Dalishain located in major cities and towns to receive Purified Lightstone x1.
- Usage #3: Hand over Lightstone to <Wandering Alchemist> Dalishain located in major cities and towns to receive Magical Lightstone Crystal.
- How to Obtain: Open Purified Lightstones or Purified Lightstone of Fire
Applied Buffs (3)
| Buff Name | Duration | Effects | |
|---|---|---|---|
| Extra AP Against Adventurers +4 | Instant / Permanent | Extra AP Against Adventurers +4 | |
| Extra AP Against Humans +4 | Instant / Permanent | Extra AP Against Humans +4 | |
| [Camp] The Flaming Anvil | 20 min | Durability Reduction Resistance +1 |
Magic Crystal Properties
| Crystal Name | Socket Type | Group | Effects | Database Entry |
|---|---|---|---|---|
| Lightstone of Fire: Blight | artifact_slot | Extra AP Against Adventurers +4, Extra AP Against Humans +4 | View crystal entry → |
Used in Lightstone Sets (7)
| Set Name | Required Lightstones | Set Effects | Database Entry |
|---|---|---|---|
| Clearing Shadows | Lightstone of Fire: Predation + Lightstone of Fire: Blight + Lightstone of Wind: Alert (Combat) + Lightstone of Wind: Alert (Skill) | Combat EXP +50% Skill EXP +10% Extra AP Against Monsters +5 Extra AP Against Adventurers +3 Extra AP Against Humans +3 | View set → |
| Annihilating Shadows | Lightstone of Fire: Blight + Lightstone of Fire: Blight + Lightstone of Wind: Alert (Combat) + Lightstone of Wind: Alert (Skill) | Combat EXP +100% Skill EXP +20% Extra AP Against Adventurers +9 Extra AP Against Humans +9 | View set → |
| The Wild: Humans | Lightstone of Fire: Blight + Lightstone of Fire: Blight + Lightstone of Fire: Blight + Iridescent Lightstone | Extra AP Against Adventurers +12 Extra AP Against Humans +12 | View set → |
| Training: Humans | Lightstone of Fire: Blight + Lightstone of Earth: Fitted + Lightstone of Wind: Alert (Combat) + Lightstone of Wind: Alert (Skill) | Combat EXP +50% Skill EXP +10% Extra AP Against Monsters +3 Extra AP Against Adventurers +3 Extra AP Against Humans +3 Monster Damage Reduction +5 | View set → |
| Drills: Blight-Roar | Lightstone of Fire: Blight + Lightstone of Fire: Roar + Lightstone of Wind: Alert (Combat) + Lightstone of Wind: Alert (Skill) | Combat EXP +50% Skill EXP +10% Extra AP Against Monsters +3 Extra AP Against Adventurers +3 Extra AP Against Humans +3 Extra AP Against Demihumans +4 | View set → |
| Drills: Blight-Fallen] [Drills: Blight-Fallen | Lightstone of Fire: Blight + Lightstone of Fire: Fallen + Lightstone of Wind: Alert (Combat) + Lightstone of Wind: Alert (Skill) | Combat EXP +50% Skill EXP +10% Extra AP Against Monsters +3 Extra AP Against Adventurers +3 Extra AP Against Humans +3 Extra AP Against Kamasylvian Monsters +4 | View set → |
| Judging Evil | Lightstone of Fire: Blight + Lightstone of Wind: Alert (Combat) + Lightstone of Wind: Alert (Skill) | Combat EXP +50% Skill EXP +10% Extra AP Against Monsters +3 Extra AP Against Adventurers +3 Extra AP Against Humans +3 | View set → |