Character Skills Database
Explore skill trees, command inputs, cooldowns, and required skill points across all 32 playable classes.
Warrior
235 skillsWarriors are skilled fighters with both good attack and defense. Using the sword and shield as their main weapons, they are the best weapon-wielders among all the classes. During battle, Warriors will show off their fearlessness with storm-like barrage of melee combat moves. After Awakening, they use two-handed Greatswords to deliver devastating blows to their enemies.
Browse Skill Tree →Hashashin
228 skillsA spell-casting desert fighter, Hashashin wields the shamshir to cut through sandstorms, and the haladie to conjure spells. Hashashin's attacks may seem slow at first, but one will soon realize how deceptively fast they actually are when they try to block them! Upon Awakening, Hashashin wields the dual glaives, unleashing even faster combos and impressive attacks up close. Better equipped, he can now pursue his foes until the very end.
Browse Skill Tree →Sage
199 skillsSage is a caster class that controls the kyve, Ator's weapon. The kyve enables him to move safely across the most treacherous of battlefields and chain together a rapid sequence of magical attacks. He also shows his prowess as a mighty mage by manipulating time using the kyve to decrease his skills' cooldowns.
Browse Skill Tree →Wukong
130 skillsWukong, heir to the Fighting Buddha, soars across the battlefield on clouds, wielding a power pole that can change size at will. With its unpredictable reach, he delivers devastating strikes from afar, catching enemies off guard. After intense training under Tripitaka, Wukong surpasses his limits and attains true insight. He summons his shadows to attack from the darkness and channels fiery energy through his weapon, obliterating anyone who stands in his way.
Browse Skill Tree →Ranger
248 skillsRangers are the specialists of ranged archery attacks. Under the grace of the Sylphs, Rangers present swift movement in any situation of battle. Most of their skills are based on preventing enemies' attempt of melee approach. The Sylph's mystic power is the source of their ability. After Awakening, they can wield the kamasylven sword to use melee type attacks.
Browse Skill Tree →Guardian
224 skillsA powerful female combatant wielding a single handed battle axe and a shield. She is swift and agile while using her axe with one hand, but when using both hands, her attacks become more powerful yet slower, inflicting damage over a wider area. Her combat style is offensive rather than defensive, and becomes stronger as the battle prolongs. When awakened, she wields the jordun filled with the holy flame, dealing powerful damage over a wide area with the power of the flame.
Browse Skill Tree →Scholar
172 skillsThe Alchemist who crushes her enemies, free from the constraints of her hammers' mass, thanks to alchemy and the unique device within her hammers. Scholar attacks with targeted swiftness and immense mobility, utilizing her hammers laced with a unique power. After her enlightenment beyond the gate, she switches to a mighty sledgehammer, tricking enemies with overwhelming and unpredictable counter force, powered by the earth's metals and particle acceleration.
Browse Skill Tree →Drakania
243 skillsDrakania seeks to restore the paradise of dragons wields the Slayer, that was forged with the desires of the slain dragons, and the Shard, forged with the very scale plucked from their own bodies. The shard is used to recharge energy then dash to targets at around mid-range, or release the charged energy to her slayer to display their combined might. On one hand, she has a second heart, the dragon heart, which enables her to recover quickly. And on the other hand, she can sweep across the battlefield like a raging storm. She can swing her slayer to bring down utter destruction or utilize her shard to steal her opponent's energy and use it as her own.
Browse Skill Tree →Sorceress
229 skillsSorceresses can effectively control the battlefield with dark magic by using both melee and ranged attacks. They lure enemies with ranged magic and lead them to a chaos and painful demise once they come closer. Other races revere and fear the Sorceresses. After Awakening, they can use dark magic to shroud themselves in darkness, and use a giant scythe to cut down their enemies.
Browse Skill Tree →Nova
248 skillsNova wields a morning star and the shield quoratum, which contains the powers of the Divine Tree Quturan. She is the last remaining heir of Calpheon's royal bloodline that was erased along with the rise of the republic. Her shield covers her body like an iron fortress, and she can flatten even distant enemies by extending the chain of her heavy morning star. Nova's quoratum is also possessed by the souls of the Thornwood Guards, who follow her every word. By commanding her spirit guards to attack while she remains fortified behind her giant shield, she can effortlessly combine offensive and defensive tactics to overwhelm her enemies.
Browse Skill Tree →Corsair
229 skillsCorsair is armed with Serenaca, a flexible blade that can change its length at will, and Mareca, the jewel of the sea that grants the bearer the power of the tides. No one is quite as spontaneous as the Corsair when she glides about using her rope maneuvers only to suddenly protract her blade and strike her opponents at their most vulnerable moment. Using the mysterious powers of Mareca, Corsair can transform into a mermaid with the ability to summon gigantic waves to crush her opponents as she dances with the Dream Whales from the Lost Sea of Dreams. Like any good seafaring pirate, she can quickly move about in the water and remain submerged longer than others.
Browse Skill Tree →Lahn
243 skillsA shamaness from distant lands, Lahn fled a court drenched in blood and betrayal, seeking freedom in the Black Desert. She wields the crescent pendulum—blades bound by a flowing cord. Her strikes swirl like sacred rites, each movement a dance of grace and ruin. Enemies find her nearly untouchable, caught in the endless rhythm of her arcs. With a sharp kick, she lashes the pendulum at foes nearby; with a flick of the cord, she draws them close, only to meet swift retribution. Her noble sword in the off-hand fills the gaps between sweeping strikes—precise and sharp, like a whispered mantra cutting silence. Her elegant footwork lets her glide across the field or evade attacks as if moving ahead of thought. By weaving the pendulum's raw momentum with the sword's keen edge, she commands the battlefield—a living ritual of steel and will.
Browse Skill Tree →Berserker
249 skillsBerserkers wield monstrous double-axes as big as their own bodies. Berserkers overwhelm their enemies with their size and outrageous strength, annihilating them with ease. Although their physique makes them slow-moving, improved skills will compensate for that. After Awakening, they can use the iron buster to send powerful blasts at the enemy, almost like a small portable cannon.
Browse Skill Tree →Maegu
200 skillsHaving forged a pact with the fox spirit, the Do wielder of the Jwado School can now perform a flurry of spectacular spells that will turn the world red. She can cast a variety of ranged attacks through spells using her foxspirit charm, or scatter the charms around her to deal explosive melee damage. As her name suggests, her agility is akin to a fox, thus she is nimble in evading attacks from her enemies and can unleash powerful attacks together with her now bound fox spirit.
Browse Skill Tree →Tamer
294 skillsTamers can fight enemies at any range. With the support of Heuklang, the divine beast, Tamers can perform ruthless combination attack with Heuklang, or take the enemy down themselves while borrowing the divine force from the beast. After Awakening, they can use the celestial bo staff to channel the divine power as the true master of Heuklang.
Browse Skill Tree →Shai
99 skillsThe main weapon of Shais is the giant boomerang, florang, which is used for combat. A mystical sub-weapon, vitclari, is used to heal and protect Shais and their allies. Due to their small size, they have a high basic evasion rate and are fast and nimble when evading and attacking their enemies.
Browse Skill Tree →Striker
252 skillsStrikers are hand-to-hand combatants who attained their skills through countless street brawls. From heavy punches to powerful kicks, their martial arts skills are matchless. After Awakening, they can use the gardbrace on their both arms, and can also summon Echo Spirits to ambush their enemies from all sides.
Browse Skill Tree →Musa
236 skillsMusas fight with martial arts and with the blade and horn bow. Musas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once. After Awakening, they can use the crescent blade to swiftly slice through their enemies.
Browse Skill Tree →Maehwa
244 skillsMaehwas fight with martial arts and with the blade and horn bow. Maehwas are specialists in 1-on-1 showdowns, since their fast and precise attack combos can target enormous amount of damage at once. After Awakening, they use the kerispear to deliver lethal stabs.
Browse Skill Tree →Mystic
249 skillsMystics are hand-to-hand combatants who attained their skills after countless years training in distant lands. From heavy punches to powerful kicks, their martial arts skills are matchless and elegant. After Awakening, they can channel the aura of the Sea Dragon to deliver powerful blows with the pair of cestus on their arms.
Browse Skill Tree →Valkyrie
236 skillsValkyries are armed with sword, shield, and divine magic. They can use their weapons to powerful blows to their enemies. They can also use their divine magic for healing and empowering allies. After Awakening, they can use lancia, a weapon that is even taller than a Valkyrie and greatly boosts her great offense and defense.
Browse Skill Tree →Kunoichi
266 skillsKunoichis use sword, martial arts, and Ninjutsu. Their swarm of attacks consists of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos. With proper control, a Kunoichi can flip the battle by discreetly raiding important figures. After Awakening, they can use the sah chakram to attack their enemies before they even realize what's hit them.
Browse Skill Tree →Ninja
260 skillsNinjas use sword, martial arts, and Ninjutsu. The swarm of attacks consisting of swift movement, smoke shells, and unique skills such as hiding and pulling the enemy into the middle of total chaos. With proper control, a Ninja can flip the battle by discreetly raiding important figures. After Awakening, they can use the sura katana to attack their enemies before they even realize what's hit them.
Browse Skill Tree →Dark Knight
241 skillsDark Knights fight with the kriegsmesser and magic. They tend to spring up at an enemy and strike blows with the fearsome kriegsmesser. They can use magic for mid- and long-distance for more damage. After Awakening, they can use the vediant to freely switch between close and ranged attacks.
Browse Skill Tree →Wizard
282 skillsWizards are known for their prudence in battle. In exchange for the casting time delay, they can perform large-scale magical attacks. Their thorough moves can burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth. After Awakening, they can use the godr sphera to gain even greater control over fire and water to even summon the Water and Fire Guardians.
Browse Skill Tree →Archer
190 skillsThe Archer, one of the Watchers of Adùir and protector of the roots of the Sacred Tree Kamasylve, uses his crossbow for his stylish ranged attack and skill combos. Unlike other classes, the Archer class will start off with access to both the main weapon (crossbow) and awakening weapon (greatbow).
Browse Skill Tree →Woosa
207 skillsUsing her fan and do stave as her primary weapons to summons butterflies, Woosa hails from the Woodo School, a group comprised of those who temper their body and mind to wield the Do. She is a mid- to melee-range class who can deliver quick strikes with her folded fan, or imbue it with her Do arts, spreading it open for area-of-effect attacks. Woosa's Do arts utilize a butterfly motif, as she can summon a huge storm from the beating wings of a butterfly. Among her other Do arts, she can also conjure rainclouds over bright blue skies, and draw up the power of the Sagoonja from within. Like the gently fluttering wings of the butterfly, she gracefully flits around the battlefield, overwhelming her foes with combos as smooth as flowing water.
Browse Skill Tree →Witch
278 skillsWitches are known for their prudence in battle. In exchange for the casting time delay, they can perform large-scale magical attacks. Their thorough moves will burn, freeze and shatter their enemies with the power of natural elements such as fire, ice, wind, lightning, and earth. After Awakening, They can use the aad sphera to gain even greater control over earth and lightning, and can summon the Earth and Lightning guardians.
Browse Skill Tree →Dosa
203 skillsA master of Do arts on a quest for unity with nature, wielding a massive sword, Hwando, and a cloud-conjuring pipe, Gombangdae. He can summon warriors from the clouds with a swing of his hwando, or create a mist that blinds his foes, allowing him to swiftly close in for a devastating melee attack. He channels umbral energy into the clouds and luminous energy into his hwando to perform powerful Do arts. When these energies combine, they transcend into the force of Taeguk, obliterating all enemies in his path. Upon his awakening, he grasps the enlightened blade and elemental orbs, mastering the Five Elements. With their power, he stands resolute against his foes and bestows gentle grace upon his allies, weaving a tapestry of might across the battlefield.
Browse Skill Tree →Deadeye
137 skillsMeet Deadeye, the legendary gunslinger from untamed frontiers beyond our world. Armed with a trusty revolver, a devastating shotgun, and the deadly Lil' Devil rocket launcher crafted by the mad scientist Marni, she brings chaos to her enemies. Her revolver fires in a blur, her shotgun clears a path, and her dodges make her nearly untouchable. From a distance, she rains destruction with the Lil' Devil. Once Deadeye locks onto a target, there's no escape. She hunts them down with unrelenting precision.
Browse Skill Tree →Seraph
175 skillsA weapon hidden by the Church, the greatswords of Sacred Power—Sacramentum and Purgatum. Seraph is their first and final heir. After a grueling pilgrimage, she forged unshakable conviction and now walks her chosen path, judging the guilty as the Divine's hand. With her Clavis, Seraph controls her Sacred Power and wields the blade of Light, Sacramentum, striking fast and true. When its seal is released, the blade of Darkness, Purgatum, is unleashed, sweeping through foes with heavy, relentless force.
Browse Skill Tree →Agent
134 skillsAfter being separated from his sister as a child, Agent endured grueling training and became an elite operative who eliminates targets with swift, precise movements. Using hexround and grenades that respond instantly to his commands, he exploits openings before his targets can react, mercilessly finishing them off. After delivering the final shot, he calmly leaves the scene.
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