Amplified Lightstone of Earth: Fitted
A lightstone imbued with a sturdy earth energy. It's glowing intensely and appears to require a device to control its power.
Lightstones can be used by infusing them into Artifact slots.
- Usage #1: Infuse into Artifacts to gain the following effects
Monster Damage Reduction +7
※ Lightstones can only be destroyed if your character has negative karma.
- Lightstones can be infused into Artifacts via the Infusion window.
- Press Secondary Attack to infuse the lightstone.
- Usage #2: Hand over unwanted Lightstone x3 to <Wandering Alchemist> Dalishain located in major cities and towns to receive Purified Lightstone x1.
- Usage #3: Hand over Lightstone to <Wandering Alchemist> Dalishain located in major cities and towns to receive Magical Lightstone Crystal.
- How to Obtain: Processing (Processing) - Heating with the following materials
Lightstone of Earth: Fitted x1
Crystallized Energy of Endtimes x30
Magical Shard x50
Magical Lightstone Crystal x100
Applied Buffs (1)
| Buff Name | Duration | Effects | |
|---|---|---|---|
| Monster Damage Reduction +7 | Instant / Permanent | Monster Damage Reduction +7 |
Magic Crystal Properties
| Crystal Name | Socket Type | Group | Effects | Database Entry |
|---|---|---|---|---|
| Amplified Lightstone of Earth: Fitted | artifact_slot | Monster Damage Reduction +7 | View crystal entry → |
Used in Lightstone Sets (8)
| Set Name | Required Lightstones | Set Effects | Database Entry |
|---|---|---|---|
| Battle Aid | Lightstone of Earth: Fitted + Lightstone of Earth: Fitted + Lightstone of Wind: Alert (Combat) + Lightstone of Wind: Alert (Skill) | Combat EXP +50% Skill EXP +10% Monster Damage Reduction +10 | View set → |
| Organizing Ranks | Lightstone of Earth: Fitted + Lightstone of Earth: Veil + Lightstone of Wind: Alert (Combat) + Lightstone of Wind: Alert (Skill) | Combat EXP +50% Skill EXP +10% Monster Damage Reduction +10 Monster Damage Reduction Rate +1% | View set → |
| Boulder | Lightstone of Earth: Fitted + Lightstone of Earth: Fitted + Lightstone of Earth: Mountain + Iridescent Lightstone | Monster Damage Reduction +10 All Resistance +25% | View set → |
| Training | Lightstone of Fire: Predation + Lightstone of Earth: Fitted + Lightstone of Wind: Alert (Combat) + Lightstone of Wind: Alert (Skill) | Combat EXP +50% Skill EXP +10% Extra AP Against Monsters +1 Monster Damage Reduction +5 | View set → |
| Training: Humans | Lightstone of Fire: Blight + Lightstone of Earth: Fitted + Lightstone of Wind: Alert (Combat) + Lightstone of Wind: Alert (Skill) | Combat EXP +50% Skill EXP +10% Extra AP Against Monsters +3 Extra AP Against Adventurers +3 Extra AP Against Humans +3 Monster Damage Reduction +5 | View set → |
| Training: Demihumans | Lightstone of Fire: Roar + Lightstone of Earth: Fitted + Lightstone of Wind: Alert (Combat) + Lightstone of Wind: Alert (Skill) | Combat EXP +50% Skill EXP +10% Extra AP Against Monsters +3 Extra AP Against Demihumans +4 Monster Damage Reduction +5 | View set → |
| Training: Kamasylvia | Lightstone of Fire: Fallen + Lightstone of Earth: Fitted + Lightstone of Wind: Alert (Combat) + Lightstone of Wind: Alert (Skill) | Combat EXP +50% Skill EXP +10% Extra AP Against Monsters +3 Extra AP Against Kamasylvian Monsters +4 Monster Damage Reduction +5 | View set → |
| Building the Vanguard | Lightstone of Earth: Fitted + Lightstone of Wind: Alert (Combat) + Lightstone of Wind: Alert (Skill) | Combat EXP +50% Skill EXP +10% Monster Damage Reduction +5 | View set → |